3% (i don't want to go thru the math, AND explain it to you, again) Save yourself the trouble and get the core, the stacking might be nice, but its just another cool effect, and the AP is better, even if you have 2k unbuffed, its still better by at least. 75% damageġ.42% (the damage diff on the activatables, with arkelos being better)-.75% (damage on straight increase, with abacus being better)=core is. Since both are on the same timer, double the damage on arkelos activated ability (since it lasts 2x as long) to make them even=25% damageĨ.5% damage/(20/120)(this is the time for the arkelos buff over the cooldown, giving you the total average increase)=1.42% damage.Ĥ% damage-3.25% damage (straight dps on both trinkets)=abacus better by. Комментарий от 113463Comparing this to Core of Arkelos (easy to get green trinket with 200 AP for 20 sec activatable ability, and 52 AP) not sure on that, though as i dont play druid :P which is really fun when Curator takes 200% dmg.Īlso-this would make haste useless for kitty druids because i believe their normal speed is 1.0. Topped w/ an Adrenaline Rush you can BS as fast as the global cooldown allows for ~10-12sec. I just can't believe blizz would nerf dag spec this badly especially w/ the way they're trying to seperate the rogue weapon specs into different parts of the game until someone can prove that the cap does exist. i'd think blizz would realize this w/ the cap and decide against it. this really throws things outta whack imo. the dagger spec is supposed to be the "raid/max dps" spec for rogues. just above the "cap" (if there is one.) so the sword/fist/mace rogue would be at a solid ~300% speed increase while the dagger rogue is at a 75% increase to damage. now lets say a sword/fist/mace rogue uses the same abilities/pots/trinkets w/ a 3.0 speed weapon. thats almost a 300% increase in speed and essentialy white dps not to mention Combat Potency procs. w/ all my speed boosts and everything i can get my tooltip to tell me my OH is at 0.54 speed. speed cant go below 1.0 then dagger rogues are at a severe disadvantage here. Note: The Items Linked are for a Warrior because I was researching for my own.ġ,050 Haste is achieved with both the Dragonspine Trophy and Dragonstrike proccing at the same time and the Abacus of Violent Odds being popped. With the following Items it is possible to get exactly 1,050 Haste Rating (which equates to precisely 100%). (Dont go is 5crit chance better than 72AP ur a fool if u do) For Pve max out hit+ then focus on these little babys cause what u dont hit AP crit haste and extra attacks arent even going to hit.Комментарий от KallikratesI know, it was supposed to be the Swiftsteel Bludgeon sorry. If I made any mistakes this is just taking my knowledge from top of my head.ĪP is good, Crit is Better, Haste is even better but chance for a extra attack is the best. or if there nearly the same go for the 1 with the better second effect (hourglass has some extra AP and lasts about the same roughly). Best way is for warriors flurry is 25% more haste that’s 25% more hits and 25% more dmg even though u get more dmg with bloodthirst and 10% more AP in berserker is having that extra AP going to compete with 25% more dmg from having flurry up longer? If u feel flurry is always up for your shaman/warrior then AP maybe, but shamans only get + 10% AP on criting aswell.ġst of all find out the crit u get from a trinket then items the crit % by the % extra dmg you get (incl talents eg: lethality) so 1.6% crit x 230% (rogue with lethality) = 3.68% more damage, and 72AP/13.2=5.45DPS (do the offhand aswell so for a rogue that’s got talents it’s the same as MH dmg) 10.9DPS total from 72AP, if 10.9DPS is more than 3.68% more dmg (to find out get your average dps and times by 3.68%. It depends on spec alone, If u have crit talents take crit, if u have AP talents get AP. However! Many class’s get extra benefits from crits, yes yes AP is good and all but a crit is 200% more dmg MORE even if u don’t include talents. 13.2AP is 1dps (from what I worked out on my rogue) is nice to have AP buffs up longer although adding the times the bloodlust broach does last twice as long giving about the same length even though the hidden cooldown is shorter. So 300AP every 1min, is a lot better than 276AP every 2min. Ok so the hidden cooldown is 50secs, if this is a melee class 10seconds is MORE then enough to proc it using abilities and white hitting.
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